Omni Human 1.5
ByteDance's OmniHuman 1.5 transforms static images into emotionally expressive, audio-driven digital humans using cognitive simulation and multimodal AI.
Audio-driven avatar animation from static images
OmniHuman 1.5 is an avatar animation model developed by ByteDance that converts still images into fully animated digital humans using audio input. It generates synchronized lip movements, facial expressions, and body language by combining audio signals with semantic understanding from Multimodal Large Language Models. The model is built on a dual-system cognitive architecture inspired by System 1 and System 2 theory, enabling both fast reactive animations and deliberate, context-aware responses. It supports a context window of 50,000 tokens and was trained through September 2025.
The model works across a wide range of visual styles, including realistic photographs, anime characters, illustrated portraits, and stylized artwork, as well as non-human subjects like animals and anthropomorphic figures. It can produce videos exceeding one minute in length with dynamic motion, camera movement, and multi-character interactions. OmniHuman 1.5 is suited for use cases such as virtual persona creation, NPC animation in games, AI spokesperson production, virtual instructor development, and video content creation without large production teams. It accepts image URLs and audio URLs as inputs.
What Omni Human 1.5 supports
Lip Sync Animation
Generates frame-accurate lip movements synchronized to an audio input URL, aligning phoneme timing with spoken content.
Facial Expression Generation
Produces micro-expressions and eye movements that reflect the emotional and semantic content of the speech, derived from Multimodal LLM understanding.
Image-to-Video Conversion
Animates a static image URL into a video, supporting realistic photos, anime, illustrated portraits, and stylized artwork as input.
Extended Video Output
Generates videos longer than one minute with dynamic motion, camera movement, and support for multi-character interactions.
Cross-Domain Avatar Support
Handles humans, animals, anthropomorphic figures, and cartoon characters, making it usable across diverse visual styles and subject types.
Cognitive Dual-System Architecture
Uses a System 1 and System 2 inspired architecture to simulate both fast intuitive reactions and deliberate, context-aware body language responses.
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Get Started FreeCommon questions about Omni Human 1.5
What input types does OmniHuman 1.5 accept?
OmniHuman 1.5 accepts two input types: an image URL (the source portrait or character image) and an audio URL (the speech or sound that drives the animation).
What is the context window for OmniHuman 1.5?
OmniHuman 1.5 has a context window of 50,000 tokens.
What visual styles and subject types does the model support?
The model supports realistic photographs, anime characters, illustrated portraits, stylized artwork, animals, anthropomorphic figures, and cartoons — not just human faces.
How long can the generated videos be?
OmniHuman 1.5 can produce videos over one minute in length, with dynamic motion, camera movement, and multi-character interactions.
When was OmniHuman 1.5 trained and who developed it?
OmniHuman 1.5 was developed by ByteDance with a training date of September 2025.
Documentation & links
Parameters & options
Image to be lip synced.
Audio to be lip synced.
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